class PSDroppedPickup extends DroppedPickup;

auto state Pickup
{
	event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
    {
		// Avoid getting it automatically (we hate lazy players!!!)
    }

	event Timer()
	{
		// Avoid spinning
	}
}

function GotIt(Actor who);

DefaultProperties
{
	Begin Object Name=CollisionCylinder
		bDrawBoundingBox=true
        CollisionRadius=5.00
        CollisionHeight=5.00
        CollideActors=false
        BlockActors=false
    End Object
	Components.Add(CollisionCylinder);

	LifeSpan=0;
}
